You played the game with 4 avatar cards, which could be anything from 4 of the same character to 3 and 1, 2 and 2, or anything in between but I don’t think the game supported that. Fuck and looking over RSO cards I might have played that but the character cards looks just complex enough that they seem more complex than in the game I remember, and I’m just generally unsure what I played now. I don’t remember the name, and wherever I stashed lackey from like 5 years ago I can’t find the plug-in. biggest difference to FFG is it's set up intending you can brew custom monster decks to make it harder to fight. seemed fun, but mostly down to ashes being generally fun to play and still fun solitaire, not the mode doing anything wild with the formula. none of the narrative-scenario stuff going on like arkham or lotr does. They previewed the gameplay already on TC stream. figure probably based on sales/interest of the pve whether they decide to go whole hog and bundle all 7 colors each with its own pve module, or just have the last 4 colors of pvp decks be paired off. and they basically said that they were committed to doing all 7 colors for the pvp and *at least* three of the pve sets. they haven't said if that's the only way it will be sold or if retail packaging breaks it up. 87742769 >87742167Īs of right now the regular and pve parts are boxed together (as like a $30 thing, similar in content to one of the dice color deluxes). Early Ivory was stained with Crane's gold advantage, leftovers from late emperor ruining deck construction in a low power format (the Ashigaru engine)Īnonymous 02/15/23(Wed)10:33:51 No. I enjoyed the double sided strongholds as they generally punished high honor clans and made losing the coin toss in the Lion mirror a little less of an auto loss. Ivory was the edition that gold accumulation was king: first turn was always tapping your stronghold to buy a much gold as possible using the new resource pooling (removal of Imperial taxation). Looking at the card again make me see that it is a champion design a card affair and those are always overcooked or over flexible.īamboo harvester was Emperor and was phased out. There was some graveyard recursion followers in the format and some annoying ring recycle. It was an open ended card that could do a little of almost everything: graveyard hate, fate deck acceleration, turn off characters, and the thing that the card did that caused the core rules of Ivory to get an errata: turn off shugenjas, they had to update wizards to being a unbolded mechanically bolded keyword it could force kensai's to drop swords, and tell cavalry to to footslog. ![]() Has you ever used a nonEnglish card and had someone be bothered by it?Īnonymous 02/14/23(Tue)23:49:38 No. Play with /acg/ through voice chat! No text chat so coordinate in thread to get some games in. ![]() >Dragonball GT Shadow Dragon saga rulebook Post about card games you've played and help other anons get to know your games! Here is a thread to discuss trading card games other than the big three.
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